Specification
| Parameter | HPMC (Render Grade) | HEMC (Render Grade) | RDP (Render Grade) |
| Viscosity (2%, 20°C) | 40,000–150,000 mPa·s | 30,000–100,000 mPa·s | N/A |
| Dosage in render (%) | 0.15–0.35 | 0.15–0.30 | 0.5–2.0 |
| Water retention (%) | ≥96 | ≥97 | — |
| Gel temperature (°C) | 58–85 | 70–90 | — |
| MFT (°C) | — | — | ≤5 |
| Ash content (%) | ≤5 | ≤5 | ≤10 |
| Moisture content (%) | ≤5 | ≤5 | ≤2 |
| Particle size | 80–100 mesh | 80–100 mesh | 400–600 μm |
| pH (1% solution) | 5.0–8.0 | 5.0–8.5 | 5.0–8.0 |
HEMC is preferred in high-temperature render applications due to its elevated gel temperature, reducing risk of set retardation in hot climates.
Application
- Machine-applied scratch coat (first coat render): Low-to-medium viscosity HPMC (40,000–80,000 mPa·s) at 0.15–0.25% is compatible with continuous spray/pump rendering machines; maintains flow at application shear while recovering stiffness at rest.
- Hand-applied float coat: Medium-viscosity HPMC (80,000–120,000 mPa·s) at 0.20–0.30% provides the plastic, non-sticky consistency preferred for steel float or wooden float finishing.
- Thin-coat finishing render (2–5 mm): RDP at 1.0–2.0% with HPMC improves adhesion, reduces cracking in thin layers, and allows application over existing painted or rendered surfaces.
- High-absorption substrates (AAC blocks, old brick): High water retention HPMC grades (≥98%) prevent moisture starvation on porous masonry, enabling full cement hydration and reducing hollow-sound areas.
- Textured decorative renders: High-viscosity HPMC (100,000–150,000 mPa·s) maintains the scooped, troweled, or rolled texture pattern against gravity without slumping after application.
- Exterior render in hot and arid climates: HEMC grades with gel temperature ≥80°C maintain water retention under direct solar radiation on south-facing facades in Middle Eastern and North African markets.
- Renovation render over existing surfaces: HPMC + RDP combination improves adhesion to non-keyed surfaces and provides the flexibility to accommodate differential movement between old and new render layers.

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